Hytale Update 3 Patch Notes: Taming, Sickles, Avatar Presets, Map Markers & More

By HytaleCharts Team Category: updates 11 min read

Hytale Update 3 combines three pre-release patches into a massive content drop featuring animal taming, Sickles, Avatar Presets, user-placed map markers, a fire spread system, climbing improvements, and hundreds of fixes. Here's the complete changelog.

Hytale Update 3 is here, and it's the largest Early Access update to date. Delivered across three pre-release patches (January 29, February 5, and February 11, 2026), Update 3 introduces headline features like animal taming, Sickles, Avatar Presets, and user-placed map markers, alongside sweeping changes to combat, cosmetics, modding tools, and world generation. The release of Update 3 marks a major milestone for the Early Access journey. Let's break down everything that's new. Headline Features Animal Taming A very basic, early version of taming has arrived! Some of the friendlier animals you encounter during your adventures can now be tamed, provided you have their favourite food in hand. Tamed animals can be petted with an empty hand and fed once in a while Some tamed animals can also be milked, sheared, or mounted Tamed animals won't run away from players (unless hit), and will occasionally greet them Sickles A brand new tool type has been added: Sickles, capable of harvesting multiple crops in a single swing. This is a game-changer for large-scale farming operations. Avatar Presets No more recreating your favourite looks from scratch. The new Avatar Presets system lets you: Edit, save, and swap between up to 10 Avatar customizations Quickly switch between different character styles for different servers or game modes User-Placed Map Markers Navigation gets a massive upgrade with custom map markers: Create custom markers anywhere on your map with customizable names, icons, and colors Share markers with other players in multiplayer New gameplay settings to toggle marker visibility on map and compass Delete markers via the map context menu Fire Spread System A new fire spread system (fluid ticker) has been implemented along with the Goblin Flamethrower: Can be used to unleash flames upon nearby foes Creative mode only for now Climbing Improvements Climbing has been updated with new movement options: Side-stepping while on ladders and ropes Dropping down from climbing surfaces Rotating around ropes for better positioning Anchor UI System A new Anchor UI system has been added, enabling server plugins to add UI elements to client pages such as the world map. This opens up powerful possibilities for server customization on the Hytale server list. New Language Support Brazilian-Portuguese and Russian have been added as the first new in-game language options, with a new font fallback system enabling support for non-Latin scripts like Cyrillic. Cosmetics & Customization Update 3 delivers a massive wave of new avatar options across all three patches: New Haircuts Spikey Mohawk Magical Pigtails Double Braided Ponytail Long Braided Ponytail Puffy Bubble Braids Additional new haircut Updated visuals for the Morning haircut New Facial Hair Split Moustache Pinstripe Moustache Anchor Beard Viking Beard New Hats & Accessories Tweed Hat Construction Hard Hat Spiked Bracelets Hairband New Clothing Mage Shirt (Overtop) Styled Flats, Wedge Shoes, Shaped Sneakers (Shoes) New color variations for Fashionable Shoes 2 new Skirts (Plaid and Punk) Other Customization 2 additional Eye Shapes 2 new Makeup Variations (Blush and Eyeliner) Black and Red Iron color variation for metals Bed sleeping notifications—SFX now play when other players attempt to sleep Combat & Items Combat receives significant attention with weapon rebalancing and Necromancy improvements: Weapon Adjustments Adjusted damage value inconsistencies and upgrade differences across some weapon tiers Adjusted guarding stamina costs that were previously misconfigured for certain drop-only weapons All spear types now consistently stack up to 5 and are throwable Updated sword swing and impact sounds Necromancy Grimoire Improvements The Necromancy system has been overhauled: Summons no longer take damage from their summoner (and vice versa) Summons now respond when the player is attacked, not just when attacking Summons are faster and more aggressive Added variety to the types of skeletal minions raised, including a ranged variant Ranged Weapons Shortbows and Crossbows can now use ammo directly from backpack Updated ranged weapon aiming ballistics with improved accuracy Added randomized hitbox offsets for more realistic combat Flamethrower Updates Updated NPC target switching and flamethrower mechanics Miscellaneous Items Improved in-hand positioning for Ingots and Sticks Dough now produced using refillable Tankard (Tankard crafted via Farming Bench) Gameplay Dozens of gameplay improvements and fixes across all three patches: Inventory & Interaction Added "Take All" functionality for processing bench output items Shift-dragging now quickly transfers items between inventories Sort keybind now works in the player's inventory Reworked utility wheel quick swap to include the inactive slot World Interaction Large doors are now blocked from closing when obstructed Teleporters now require you to clear a short distance before re-use Large Kweebec Chests now support placing blocks on top Minecarts no longer move when stuck Added random block ticking and grass spreading Farming Reduced farming bench tier requirement for Chicken Coop from 5 to 3 Updated Farmers Bench requirements and early-game crafting times NPC Fixes Fixed NPCs in a Coop transforming into other NPCs Fixed being able to capture a dead NPC with the Capture Crate Klops Merchant no longer trades signs Map & Navigation Beyond user-placed markers, the map and compass systems received broad improvements: Updated map marker icons and improved their display resolution Player names are now always rendered on the map and are more readable when zoomed in Compass now shows different icons based on vertical distance (above/below you) Teleport option is now hidden for map markers when in Adventure gamemode Improved World Map marker text clarity Updated Player, Spawn, and Home icons Blocks & World New Blocks Re-added Incandescent Volcanic Rock New crack variants: Thorium Cracks, Basalt Cracks, Magma Cracks, Mud Dry Cracks Updated crack variants for 4 Ore blocks Updated Cobalt texture Fixed Magma Adamantite block tiling Lime Block Variants Lime Gravel Lime Rock Lime Rubble Medium Lime Rubble Lime Stalactite (Large and Small) World & Weather Added Default_Flat and Default_Void weather configurations for their respective world instances Improved weather VFX for Zone 1 Added complex spawn locations in the Taiga region, especially near rivers Standardized spawn marker deactivation range to 150 Green variation of the Rhino Toad added Refactored Rhino Toad attacks Refactored encounters across all zones New encounter environments for Zone 3 Trork, Zone 4 Village, Zone 4 Forest, and Zone 4 non-Forest/non-Swamp biomes Integrated new Outlander village environment Audio Fixed water emitter radius so audio plays properly in stereo instead of just the left ear Fixed audio emitter entities not playing correctly Fixed fluid ambient effects not triggering properly Updated sword swing and impact sounds Implemented stereo and 3D audio output modes Increased max instance limit for Furnace opening sounds Fixed extreme audio panning with HRTF Fixed ambient and bench sound origins Fixed Teleporter name overrides and SFX Furnace & Crafting Added T2 Furnace with new model, textures, and animations Updated visuals for T1 Furnaces Overpants now referred to as Legwear UI & Quality of Life Interface Improvements Moved container action keybind indicators to a better position Fixed chest/bench keybind tooltips when keybinds are unassigned Updated workbench chest connection radius text to be clearer Reworked item tooltips for localization support Increased UI element dimensions Confirmation messages for unsaved avatar changes Server List & Navigation Enhanced server list navigation and mod scrollbar Added Window Size option in video settings Creative & Editor Tools Updated feedback interface—bug reports separated from other feedback Warps are now sorted alphabetically in Teleporter UI Added /layer command for applying layering to selected areas Updated Paste tool with hold-down key support, undo/redo, and smoother multi-directional movement Reduced context menu background opacity Accessibility Ophidiophobia mode now replaces Hatworm with Larva_Silk model Modding & Tools Server owners and modders receive powerful new capabilities: Added warning for worlds with missing mods Creative Hub renamed to Crossroads Enhanced Machinima tool with playback speed control Multiple debug flags and visualization improvements added Added mod enable and disable support from UserData/Saves Added server version checks for plugins and asset packs Added 3D audio source visualization for debugging Added NPC sensor and view debugging visualization Newly created asset packs are now enabled by default Added parameter to toggle replacing empty block materials Added option to skip mod validation in single player Mod validation issues now block server startup unless flagged MapEditor and ListEditor now use correct models Added Test NPC for showcasing multi-interaction setups Added duplicate plugin detection warnings WorldGen V2 Added exact rotation support for Materials Added Bound PositionProvider for Spawn Meshes Added YSampled Density node—performance optimization for WorldGen V2 Added configurable spawn positions for portal biomes Fixed V2 WorldGen environment saving Security Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds) Fixed directory traversal vulnerabilities in worlds and prefabs Stability & Bug Fixes Update 3 includes an enormous number of stability improvements and bug fixes across all three patches: World & Generation Improved world generation performance Fixed filler blocks not breaking in some cases (e.g. large doors) Fixed block placement mis-predictions Fixed sharp biome interpolation Fixed Volcanic Cobble incorrect spawning Fixed spawn seeds initializing to zero Fixed WorldStructure spawn Y constraints Fixed MaterialCache prefab loading Mounts & Movement Fixed issues when changing worlds while mounted Fixed minecart mount state not being removed correctly Fixed horse mount state not clearing correctly Visual & Rendering Fixed screen fade issues that could occur during world transfers Fixed upside-down stair connections Fixed Slothian gradient mapping Fixed cosmetic ordering issues Fixed Apple Tree floating Gameplay Fixes Fixed an issue that could cause chunk saving to deadlock when removing a world Fixed fish spawning in lava Fixed fire spreading above 256 blocks Fixed durability problems upon death Fixed crop hitboxes and produce resource types Fixed pickup items missing components Fixed dropped item IDs for BottleTree and Crystal Trunk Fixed Darkwood Decorative Block drops UI & Localization Fixed localization issue with maximize window setting Fixed tooltip name wrapping issues Fixed incorrect mod list display Fixed Ocean Clay Brick typo Cleaned up text and fixed death messages Implemented HideFromTooltip in EntityStatType Server & Plugin Stability Fixed multiple Null Pointer Exceptions Fixed crash when overriding read-only asset packs Fixed EntityTrackerSystems validation gaps Fixed interactions without entities Removed hardcoded keybindings Fixed plugin-related world crash handling Added startup exception handling for plugins Fixed Outlander house anchor offsets Fixed Machinima player teleport behavior Fixed Camera Translation Gizmo mode Fixed performance metrics affected by FPS cap and VSync Fixed advanced workbench model display Fixed manual spawn beacon command Fixed missing biomes on biome map Improved null and data-flow handling 15+ additional crash fixes including portal respawning, cloud transitions, and skin-saving issues World Configuration Improved World Configuration Reliability with atomic file saving Updated backup handling Corrupted worlds now display warnings and modal dialogs What This Means for Server Owners If you operate a server on the Hytale server list, Update 3 brings several important considerations: Immediate Actions Update your server to the latest version to get all three patches Review taming settings—consider how tamed animals interact with your gameplay rules Test the Anchor UI system—you can now add custom UI elements to client pages via plugins Check mod compatibility—new mod validation may block startup if issues are found Explore Sickle recipes if running farming-focused servers Benefits Anchor UI opens new possibilities for custom server experiences Russian and Brazilian-Portuguese language support expands your potential player base Plugin version checks improve server stability Numerous crash fixes make servers more reliable WorldGen V2 improvements enable more advanced world customization Key Takeaways Animal Taming: Early version lets you tame, pet, feed, milk, shear, and mount friendly animals Sickles: New tool type harvests multiple crops per swing Avatar Presets: Save and swap between up to 10 character customizations Map Markers: Place, name, color-code, and share custom markers Fire Spread: New fluid ticker system with Goblin Flamethrower (Creative only) Climbing Overhaul: Side-stepping, dropping down, and rope rotation Massive Cosmetics Wave: 5 haircuts, 4 facial hair styles, new hats, clothes, and accessories Combat Balance: Weapon tier adjustments, Necromancy overhaul, ranged weapon improvements New Blocks: Incandescent Volcanic Rock, Lime variants, crack textures, T2 Furnace Modding Power: Anchor UI, mod enable/disable, version checks, debug visualization Language Support: Brazilian-Portuguese and Russian with Cyrillic font fallback Stability: 50+ bug fixes, security patches, and crash resolutions Hytale Update 3 is the largest Early Access patch yet, combining three pre-release builds into a feature-packed release that touches nearly every system in the game. Whether you're taming your first animal, saving avatar presets, or placing map markers for your friends, there's something new for every type of player. For the latest server information and to find communities running Update 3, check the Hytale server list.