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No Hytale Pre-Release on October 8: The October 1 Build Is the Last One Before Chapter 1, and Modders Have to Ship Blind
NévKategória: név: perc min read
The weekly Hytale pre-release cadence stops before Chapter 1. Slikey confirmed on 29 September that there will be no pre-release on 8 October, because finalising Chapter 1 would leak too much of it, which makes the 1 October build the last one anybody outside the team sees before the 12 October launch. Modders are the ones who pay for it: Slikey says there are changes they will not be able to see before 0.7 ships, so mods can only be readied against this week build and must reach full compatibility on patch day. He also suggests players may want to play Chapter 1 in a vanilla world first and return to modded worlds once mods have updated. This article covers exactly what was said, in his own words, what it means for a modded server on 12 October, and what a server owner can usefully do with the eleven days in between. It separates the quoted statement from our own reading of it throughout.
There will be no Hytale pre-release on 8 October. Tech Director Slikey said so on 29 September, and the reason he gave is that the team is finalising Chapter 1 and a pre-release build would give too much of it away. The pre-release arriving on 1 October is therefore the last build anyone outside the studio sees before Chapter 1 launches on 12 October.
One caveat before anything else. This is a post on X, not patch notes, not documentation and not a blog post on hytale.com. At the time of writing, the living pre-release patch notes page still carries only Parts 1 to 4, and nothing on hytale.com mentions the pause. Nobody here has tested any of what follows.
What Slikey Actually Said
The full post, quoted as written:
There will be no pre-release next week (October 8th). We are finalising chapter 1 now and pre-release would leak too much of chapter 1.
This means the pre-release this week (October 1st) will be the last pre-release before Chapter 1.
Sadly for modders this means that there are some changes you won't be able to see before version 0.7 comes out and thus you can only get your mods ready for 0.7 based on that pre-release version this week but need to get fully compatibility on patch day.
For players that means you may want to play chapter 1 in a vanilla world initially and jump over to your modded worlds once mods had time to update.
Sorry for the inconvenience but hopefully the content keeps you busy :)
Slikey, 29 September 2026, 16:58 UTC. That is the entire post, in order, and it is the only source for the pause.
Four Thursdays, Then Nothing
Update 7 pre-release notes have landed weekly, and the page itself says the notes are updated weekly. The four parts published so far are dated 3, 10, 17 and 24 September, each on a Thursday. A fifth part on 1 October fits that rhythm exactly. The break is the Thursday after.
So the sequence Slikey describes is: one more pre-release on 1 October, silence through the following week, then Chapter 1 and version 0.7 on 12 October. Our coverage of the most recent instalment is in Update 7 Part 4, and the Chapter 1 release date announcement has the launch context.
Why This Lands Hardest on Modded Servers
Read the third paragraph again, because it is the one with operational consequences:
Sadly for modders this means that there are some changes you won't be able to see before version 0.7 comes out and thus you can only get your mods ready for 0.7 based on that pre-release version this week but need to get fully compatibility on patch day.
Normally a modder tracks pre-release builds, sees an API change coming, and adapts before the stable release. Slikey is saying that path is closed for the final stretch. Some of what ships in 0.7 will not appear in any pre-release, so a mod can be aligned with the 1 October build and still meet something new on 12 October.
The following is our reading rather than anything Slikey said: for a server owner, the practical risk is that a mod which works perfectly on 1 October may still need a fix on launch day, and you will not know which mods those are until 0.7 is out. That is not a prediction of breakage. It is a statement about when information becomes available, which is the thing you actually plan around.
Update 7 has already moved plugin APIs once. The breaking changes in 0.6.4 are worth revisiting if you have not updated since then, because a plugin still carrying those issues has two problems to fix on 12 October rather than one.
The Advice to Players, and What It Implies for Your Server
For players that means you may want to play chapter 1 in a vanilla world initially and jump over to your modded worlds once mods had time to update.
Taken at face value this is guidance for single-player worlds. Our reading is that it carries an awkward implication for community servers: if a meaningful number of players follow it, the first days of Chapter 1 may see people playing vanilla rather than logging into the modded server they normally use. Slikey does not say that, and we are not claiming to know how players will behave. We flag it because the alternative, assuming launch day traffic arrives as usual, is the assumption that costs you if it is wrong.
If your server is lightly modded or vanilla, this is mostly good news. If it depends on a large mod stack, it is worth deciding now what you tell your community on 12 October, rather than writing it while things are breaking.
What to Do With the Eleven Days
These are our suggestions, not studio guidance.
Install the 1 October pre-release somewhere that is not your live server. It is the last preview that exists, so the value of a separate test instance peaks this week. Our pre-release testing guide covers enabling the channel.
Write down your mod list with versions and authors. On patch day you will want to check a dozen project pages quickly, and a list beats memory.
Identify which mods your server genuinely cannot open without. There is usually a difference between a mod that shapes the experience and one that will throw errors at boot if it is stale.
Take a backup you have actually restored from. An untested backup is a hope, not a plan.
Decide your launch-day posture in advance. Opening on 12 October with a reduced mod set, or staying closed for a day, are both defensible. Choosing under pressure is the bad option.
Tell your players the plan before launch day, including that mods may need time. Slikey has effectively pre-announced this, so it is easier to explain now than to apologise for later.
For the broader job, our Chapter 1 server preparation checklist covers the parts that have nothing to do with mods, and the mods guide covers installing and managing them.
What This Does Not Tell Us
Being precise about the gaps matters more than filling them.
It does not say what is in Chapter 1. The reason for the pause is that the team does not want it leaking, which is the opposite of a content reveal.
It does not say the 1 October pre-release is the final Update 7 part. Slikey says it is the last pre-release before Chapter 1. Whether the living page labels it Part 5 is not stated.
It does not say which changes will be invisible, only that some will be. No API, system or subsystem is named.
It does not say mods will break. It says full compatibility has to be reached on patch day. Those are different claims and we are not merging them.
It gives no timeline for mods catching up. That depends on individual mod authors, not on the studio.
The Wider Context: Still Early Access
Chapter 1 is a milestone, not a finish line, and Simon Collins-Laflamme made that point sharply when the Chapter 1 date video started circulating. Replying to the announcement on 25 September he wrote:
@Hytale guys, stop making this video go viral we are still just in early access lmao
still need like 5 or so chapters to go + new worldgen/crafting and much more
Simon Collins-Laflamme, 25 September 2026, 16:01 UTC. He gives no dates and "like 5 or so" is plainly an estimate rather than a commitment, so we are not treating it as a roadmap. It is useful mainly as a reminder that a disruptive patch day is a normal event in this phase and will not be the last one.
On the modding side specifically, Slikey has also said recently that WorldGen V1 worlds stay moddable during the wait for V2, which we covered in our piece on the dropped $Versions system.
The Bottom Line
The last preview of Hytale before Chapter 1 arrives on 1 October. After that, the next thing anybody outside the studio sees is 0.7 on 12 October, and some of it will be new even to modders who tracked every pre-release.
If you run a modded server, treat this week's build as your only rehearsal, keep your mod list to hand, and plan for the possibility that launch day needs a few hours of work before your server is fully back. If you run vanilla, you have less to do and more reason to be ready for players arriving.
Either way, the useful move is the same: use the eleven days, because the studio has just told you there is no more information coming until the patch itself.
Running a server for Chapter 1? List it on HytaleCharts so players can find it on launch day.