Hytale Update 6 Building Guide: Block Palette Presets & Tools

By HytaleCharts Team Category: guides 7 min read

Update 6 Part 1 reshapes how builders work in Hytale. This guide walks through saving and reloading Block Palette presets, the new Palette Editor with its color picker and eyedropper, the Resolve Block Spawners world setting, more accurate image and OBJ importing, and the Selection Tool and audio polish that make creative mode smoother. A practical, hands-on reference for server builders and map makers.

If you build for a living in Hytale, Update 6 Part 1 is one of the most builder-friendly pre-releases the game has shipped. The headline change for creators is Hytale block palette presets: you can now save a curated set of blocks and load it back at any time, instead of rebuilding your palette from scratch in every world. This guide is a hands-on, how-to walkthrough of the new creative and building tools that landed on May 28, 2026, with a focus on what actually changes your workflow at the build site. For the full, authoritative list of changes, see our Update 6 Part 1 pre-release patch notes. How to Save Block Palettes in Hytale The biggest quality-of-life win in this update is Block Palette Presets. A Block Palette is the working set of blocks you keep on hand for a build, and until now that set lived only in the current session. Update 6 adds a dedicated side tab in the Quick Settings menu for managing your block palettes. From that tab you can save a palette as a preset and load it back at any time. In practice this means you can build a "medieval stone" palette, a "desert sandstone" palette, and a "modern interior" palette once, then jump between them across different worlds without hunting through the item library every time you start a new area. For server map makers who maintain a consistent visual style across many builds, this alone saves hours. Using the New Palette Editor Sitting alongside presets is the new Palette Editor, the interface where you actually shape a palette. From the editor you can create, save, delete, and restore block palettes, giving you full control over your collection rather than a single throwaway set. Two tools inside the editor are especially useful for builders: Color picker: choose palette colors directly, so you can assemble a palette around a target tone rather than by memory. Block eyedropper: sample a color to pull the right blocks into your palette, which is perfect when you are color-matching to an existing structure or a reference image. Because you can delete and restore palettes, the editor encourages experimentation. Spin up a palette for a one-off build, and if it does not work out, remove it without cluttering your preset list. If you want to push your palettes further with custom assets, our guide on exporting builds and models with Blockbench pairs well with the editor workflow. More Accurate Image and OBJ Imports Importing reference art or 3D models into a block build is one of the fastest ways to rough out a large structure, and Update 6 makes Hytale OBJ import and image import noticeably more accurate. The image and OBJ importing tools now match block colors using a new TextureComputedColor field, which is a dominant, weighted color average of each item's textures, instead of relying on particle colors as before. The result is imports whose block choices look much closer to the source. Two related changes round this out. The importing tools now filter out special-quality items so they cannot be pulled into an import, keeping your generated builds free of blocks that should not appear there. And for asset authors, a new button in the Asset Editor regenerates the TextureComputedColor field from an item's textures, so custom blocks can be brought up to the same matching standard. The Resolve Block Spawners World Setting Update 6 introduces a new world setting called Resolve Block Spawners. It controls whether block spawner blocks resolve into their target blocks, for example whether chests actually spawn in. For builders this is a meaningful toggle: when you are sculpting and arranging a world, you may want spawners to stay inert so they do not populate your scene with their contents while you work. When you are ready to test or ship, flip the setting so the intended blocks resolve. Knowing this Hytale block spawner setting exists saves a lot of confusion about why a build looks different in edit versus play. World and Block Behavior Changes Builders Should Know One environmental change is worth planning around. Grass will no longer spread under water, and grass that is already placed underwater slowly reverts back to dirt. If your build relies on submerged grass for an aesthetic, such as a flooded ruin or an underwater garden, expect those blocks to turn to dirt over time. Plan your underwater surfaces with that in mind, or choose a block that holds its appearance. There are also Creative item library refinements. The library now always deletes items dropped into it, including items dropped into empty slots, so it behaves predictably as a trash destination. And you can now drop items one at a time from a stack in the Creative item library by right-clicking, which makes precise inventory management while building far less fiddly. Selection Tool and Audio Polish The Selection Tool received a batch of UI improvements aimed at builders working in different languages and at smaller sizes. It now handles longer localized text gracefully, the Delete button no longer overlaps the slider, the menu stays within bounds, text can scale smaller when needed, and the slider and dropdown widths were slightly reduced. None of these change what the tool does, but together they make extended building sessions less frustrating. Audio got attention too, which matters more than builders expect when you are placing and breaking blocks for hours. Update 6 adds new break sounds for Trash Piles, Braziers (varying by material type), Leaves, and Brambles, plus new landing sounds for Cloth blocks. Walk volume on Cloth was adjusted and the success sound on breaking Cloth was removed, so the audio feedback feels more natural. Creative Movement and the Bigger Picture A small but welcome fix arrived with Hotfix 1 on May 29, 2026: player speed is no longer clamped when sprinting in Creative, so getting around a large build site is faster. Update 6 Part 1 was the first pre-release after the Update 5 stable launch on May 26, and it also bumped the network protocol from hytale/2 to hytale/3, a breaking change you should be aware of when connecting clients and servers, though it is covered in detail elsewhere. It is also worth noting the studio's direction: Hypixel Studios brought the creators of Minecraft's Create mod onto its core design team, a signal that deep, systems-driven creative tooling is a priority going forward. For where the game is headed next, our what's next roadmap lays out the bigger picture. No Update 6 stable date has been announced yet. Putting It All Together for Server Builds For a typical server map workflow, the new tools chain together nicely. Build your signature palettes once in the Palette Editor and save them as presets, use the color picker and eyedropper to keep a consistent look across zones, rough out large landmarks with more accurate image and OBJ imports, and use the Resolve Block Spawners setting to keep your scene clean while editing. The result is faster iteration and a more cohesive world. When your creative server is ready to show off, put it in front of players. Browse and list your server on HytaleCharts so builders and explorers can discover your work, vote for it, and follow your updates. The best way to grow a creative community is to make sure people can find what you have built.